

Gameplay of Super Mario 64 Disk Version prototype.Nintendo Power Volume 104, "Insider Collector's Edition". How many Luigi fans do you suppose there are? (Editing department replies: “Quite a lot.”) If Luigi’s really that popular, maybe I’ll made a green box for Mario 64-2. We’ll tackle that once we’ve got the system ironed out-we’ve figured out the processing power issues, so we could do it if we tried. As of now, Luigi’s also a full part of the game, but we haven’t started thinking about 2-player gameplay with Mario and Luigi yet. I’d like to take advantage of the 64DD’s ability to store information. "We’re in the middle of preparing Mario 64-2 for release on the 64DD. ^ Translated interview with Shigeru Miyamoto.^ a b c Nintendo Magazine System (AU) Issue #54, page 4.Īnother potential sequel would have been Super Mario 128, but that game was developed in private before being ultimately canceled. It is speculated by fans that the unreleased Nintendo 64DD port of the original Super Mario 64, titled Super Mario 64: Disk Ban, may be related to the game. It is also unknown what power-ups, if any, were going to appear in the game. The game was planned to feature at least two players – in fact, Shigeru Miyamoto's first playable demo level was multiplayer. Other characters and concepts discarded from the first game were set to return in this game, such as Luigi and a rideable Yoshi.

It is also possible that Super Mario Sunshine, Super Mario Galaxy, or Super Mario Galaxy 2 could have elements salvaged from the development of Super Mario 64 2, according to Nintendo during an E3 event. Only one demo level was ever made but was never publicly revealed. It was going to be for the Nintendo 64DD, but was canceled early in production due to lack of progress and the commercial failure of the 64DD add-on.

Super Mario 64 2 (alternatively Super Mario 64 II or Super Mario 128) was the tentative title for a Super Mario game in development that served as the direct sequel to Super Mario 64, intended for release in 1999.
